waldorf blox register plugin

Waldorf bloX Chapter 2 – Getting Started

User Manuals Knowledge Level

Everything you need to know about our product install, setup steps, configuration and usage of various features


First, we need to make sure the hardware is ready to communicate with the software.

Connect the MIDI cables to the MIDI interface and Audio Jacks to your console / sound card. MIDI out from synth to MIDI interface IN and vice versa. No MIDI thru configurations does not work.

  • MIDI Out from MIDI interface to Blofeld MIDI In port.
  • MIDI Out from Blofeld to MIDI interface MIDI In port.
    • double check your cables!
  • Audio from Blofeld Outputs to console or sound card inputs.

Wiring diagram example

wiring schematics blox editor

Waldorf bloX Wiring Schematics

Power up your Blofeld and put it into Multi mode. Our editor is designed to work “out of the box” and control all parameters from single plug-in instance.

Configure Blofeld

Enter Multimode, open Global settings by click & hold shift + global. Scroll to first “page” with the Jog wheel above play button.

Global Display 2/2 (Auto Edit) = On
Global MIDI 1/4 (MIDI Channel) = 16
Global MIDI 1/4 (Device ID) = 0 (00h)
Global MIDI 2/4 (Clock) = Auto (*)
Global MIDI 3/4 (Local Control) = On
Global MIDI 3/4 (Prg Send) = On
Global MIDI 4/4 (Ctrl Send) = Ctrl+SysEx
Global MIDI 4/4 (Ctrl Receive) = On
Now lets adjust Multi settings, before we use the plug-in. Click “Play” button until display indicates “Edit Multi”. Use the Jog wheel above play button to move to first “page” and from there onwards.

  • Scroll the jog wheel until display indicates “receive” in the top row and make sure every part has a different MIDI channel number. Also, we recommend to MUTE every part which is not in use. This will speed up the plug-in total recall process and some multi functions as well.
  • Scroll the jog wheel again until display indicates “receive 1/5” in the top row and make sure all channels are set to “receive” for MIDI and USB – Same thing on the next page for Local (2/5).
  • Adjust pages 3/5 and 4/5 to your desired settings for Pitch Bend, Mod Wheel, Pressure and Sustain.
  • Set Edits and Prg Change to “receive” mode in page 5/5.

You can choose next part by holding the Play button and then turning the Job wheel onwards or backwards.

External Clock Note: Arpeggiator will not play unless DAW is unable to provide MIDI Clock. Windows: Check our method of using MIDI OX and LoopBe together to provide MIDI clock from DAW to your synth.


Check the configuration guide for your system below. Start from the “Setting MIDI Devices” guide and then check your DAW guide.


Config Guide Date Online
Setting MIDI Devices 12-Jan-2021 View
Ableton Live 08-Mar-2021 View
Apple Logic Pro 08-Mar-2021 View
AVID ProTools with Blue Cat's PatchWork 16-Mar-2021 View
Bitwig Studio 14-Mar-2021 View
Cockos Reaper 14-Mar-2021 View
Image-Line Fruity Loops Studio 10-Mar-2021 View
MOTU Digital Performer 12-Mar-2021 View
PreSonus Studio One 10-Mar-2021 View
Reason Studios Reason 12-Mar-2021 View
Renoise 17-Mar-2021 View
Steinberg Cubase Pro 11-Mar-2021 View
Universal Audio LUNA N/A View

Insert the plug-in into your project

First Run / Plug-in Scan

After reading the configuration guide for Setting MIDI Devices and configuration guide for your DAW, we can safely open the plug-in in our DAW and start the plug-in scanning process.

If the plug-in scan fails, please open the Editor LOG file and check if it ends to reading a patch file like this:

PATCH LIBRARIAN: loaded file C:\Users\yourUserName\Music\Mystery Islands Music\[PLUGIN NAME]\Patches\Soundset X.mid

If that is the case, move the Soundset X.mid to another location and try to scan the plug-in again. If it fails again, redo the process until the scan is successful. There might be several soundsets which are not compatible with the plug-in for some reason – If you would like us to figure the issue out, open the chat form and reach us.


First of all, we couldn’t be happier that you have decided to support our long journey of coding this product, constantly improving it and drawing the graphics ourselves! THANK YOU.

Registered owners can enjoy the full advantages of the plug-in, like:

  • Plug-in parameters can be automated directly from your DAW.
  • Librarian is fully functional and allows full editing possibilities.
  • Total Recall: Once you open your project after your last session, all the data used in your previous session will be automatically sent to your synthesizer.
  • Get tech support and updates with lifetime license or while subscription is active!

If you purchased plug-in license from our store, download the license and the full installer from
https://auraplugins.com/downloads/waldorf-blofeld-editor/ after you login.

Unzip the full installer and run it from your computer. If installer fails, try again as follows:
Right click the installer and choose “open”. You can safely ignore all warnings.

Manually placing the license.key

If you have plug-in inserted to your project, now it is time to delete the track / plug-in instance from your DAW.

Move the license.key manually to plug-in data folder (see location mentioned on page 9). Before you continue, check and make sure the license is called license.key ! If all is good, you can now re-insert your plug-in to your DAW. Image below from macOS.

waldorf blox editor license location

bloX User Manual – License Location

Register plug-in from User Interface

Once you’ve installed the FULL version and you have your plug-in user interface opened, enter Librarian [1], click Bank Edit [2] and choose Register Plug-in [3] from the menu once you open the plug-in in your DAW for the first time.

waldorf blox register plugin

bloX User Manual – Register Plug-in


A file dialog will popup and you must navigate to the downloads folder and select the license.key from there.

After you have chosen the license.key, remove the plug-in instance from your DAW and insert it again. Plug-in display should now indicate “REGISTERED” in the top left corner.

IF the plug-in shows “** DEMO VERSION **” you haven’t installed the FULL version yet or you might have the plug-in installed in several locations! Check solution from Troubleshooting section.


In order to prevent duplicate MIDI data flow passing to our plug-in, take a good look at your DAW user guide how to filter or block MIDI messages from the hardware.

Here is an example: I am using Blofeld Desktop and our bloX Editor plug-in in my project. If I move a Filter Cutoff knob from the synthesizer, it will send MIDI message out to physical MIDI device. Now, from there, your DAW will process this message and pass it into your record / monitor enabled track if it is not blocked / filtered. We don’t need this data to pass thru twice since we are going to open the physical ports in the plug-in user interface. I hope that made sense.

If in the other hand, you are using Blofeld Keyboard, you might want to pass the note data thru to your DAW in order to play other virtual instruments.

In such a scenario, allow only note data to pass through from the input port.

Click on MIDI FILTER SETTINGS [1] button.

waldorf blox adv midi trigger

bloX User Manual – Advanced MIDI Settings switch

Now that the window is open, filter out note processing [1] from the hardware port.

waldorf blox adv midi filter notes

bloX User Manual – Filter Note Messages


One of the most important things, especially on Windows platform is that you disable your physical MIDI ports which are used to connect your synthesizer from your DAW. And make sure that the ports are not used within your DAW at all!

If the port is used inside your DAW and you try to assign MIDI input / MIDI output in the plug-in, it might crash hard and you could potentially lose your work!

Chapter 2 of 6

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